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pathfinder kingmaker dragon sorcerer build

Your standard nuker sorcerer with a good late-game plan. I see that the dragon sorceror has kinda the same stuff and that can come to 70. Pathfinder: Kingmaker ... Sorcerer : 7: Dragon Disciple - Dodge : 8: ... when it comes to D&D/Pathfinder Games. 1. Feats - Outflank, Improved Critical [Dagger] Combat Style Feat - Improved Two-Weapon Fighting. Also, never underestimate the power of Magic Missile (esp cast at higher levels) and a Quickened True Strike before a powerful ray spell against a boss with high touch AC. Class - Ranger 9. Quickened true strikes and vanishes are good, but rods can fill the role just as fine. Dude’s gotta die.). This one does things Nok-Nok can’t. Lategame: Perfection, Arcane Protector, Amulet of mighty Fists+5, Manticore Claws, Cloak of Winter Wolf, Ring of Circumstances(Str, Dex, Cha, Con), Bracers +8, Opportunist’s Boots, Belt/hat+8, Ring of Ultimate Protection, Any robe✝. If you pick good spells you will be plenty strong regardless of bloodline. Out of all our elements water was the easiest to shift to 15. Otherwise buy one in your capital. He hasn't responded when I've asked questions so unfortunately there's not much I can fix about these builds unless someone tells me exactly what to change and where. Draconic bloodline wants to be an elemental blaster (damage dealing). Slayer build > level 9 cannot take shattered defenses as the pre requsites is 1.weapon focus 2.dazzling display and 3. bab 6. the Tripping Balls build lists Asmodeus and Trickery Domain, I don't see either as options. I'm looking at the Dex Scion. That's Ok, thanks for the reply at least. Press question mark to learn the rest of the keyboard shortcuts. These spells are in addition 10/magic. Borrow Tartuccio’s Crossbow for a bit. Vampiric touch is taken to be used with reach metamagic rod to give you something with damage at lvl3. Does the crane wing feat apply correctly to two-handed weapons? Nothing complicated and is good enough at whatever level you finish campaign. Fire (Red and Gold dragon) is amazing early, but your only real lategame choice is a single target ray spell. Wait till you get a decent one. Depends on what you want to do, don't worry about the melee bonus, if you focus on spells, your sorcerer will be very strong still. Travel domain is mechanically the best. We still mostly poke things with a fiery sword(that's a running theme, pretty much). This build is current to October 27, 2018. Pretty solid. About the Slayer build - why the INT and WIS, and CHA at 7? Shatter defenses is there to help us with AB penalty from power attack. followed your Aldori Duelist path - did not get Swordlord option at lvl 6... commentpls. Use crossbows till you find Agile Pick under the Old Sycamore. As a result, the blood of dragons runs through the veins of many r… The rest hardly matters. Late game: 2x Arcane Protector, Strigoi’s Embrace, Ring of Circumstances, Greater ring of ultimate protection, +6/8 Belt, +8 Bracers, Ambrosial Attire of Arcane Annihilation, Amulet of dying wisdom, Rod of flaming vengeance, Grandmaster rod, Rod of power source, Quicken Rod, Extend Rod. Was it originally a CHA caster and an update made it broken? +Stat belts and hats. Persuasion (Max), Perception (Max), Mobility 3. To the tanky part. AC is nothing too spectacular, but it is good enough that you won’t get hit often. Will need +wis item to cast inquisitor spells. These spells are learned when leveling up and don't need to be prepared, allowing for frequent use. Likes having alchemist in the team for shield infusion, but wands/bracers will do as well. Improved Crit is skipped in favor of Shatter. Has rage of his own to compensate for AB loss a bit. 40 Cha endgame + 2 fom bokken elixir = 42Cha, 10+9+16+2+1 = 38 Conjuration DC 10+9+16+2+(2)+1=38/40 Evocation DC before rods. Crane feats you technically could live without altogether, but early/mid-game AC ramp is important too. I built the blind run scion: Made level 2 and can't cast anything because INT is too low for level 1 spells. So, I recently made a character based off a Draconic Sorcerer. Let me introduce you to Deadly Earth. Weapon Talents were skipped entirely. It is a pretty powerful build, that will allow you to cast a slew of spells (mainly focused on buffing), gain a breath weapon and eventually turn into a dragon using spells and just tear up people! Just get your fast pet out there and kite stuff around those. After that 2 points should go into CHAto increase the effectiveness of his spells and increase number of casts. All the guides I ended up finding are either about Sylvan sorcerer or Eldritch scion with draconic bloodline. Don't get all too happy about composite blasts. ✝Can also be longsword or whatever 1h you fancy. Very abusive build. This is a little hidden and not so easy to find. When EK10 crits he can use 1 spell as a swift action. Press J to jump to the feed. There is a bear form scimitar in the game. 3 of those at max BAB. I don't know if you can take the rogue's finesse training for a weapon you're not proficient with, but accomplished sneak attacker wasn't showing up as a selectable feat for me (or, if it did, it was way down at the bottom of the list under the "thumbs down" options and I didn't see it). Has Web for early-game. ✝Optional. +4flanking=54(55) +2Abadar/nobility=56 +10-2Sacred Erastil/Community=64All 5 attacks are made at full BAB. Hopefully sneak dice will make up for the damage. Has to rely on another alchemist or wands for shield before 14-15. If you decided to go melee, you will need to add Geniekind, Firebrand, and Sense Vitals to your regular buff routine. Aspect of the wolf allows for free trips. They do more harm than good this time around. Currently level 10. You can also trip things manually. Important Alchemist Spells: Shield, Lesser Restoration. Armor bracers. Pathfinder is a tabletop RPG based off of the 3.5 Ruleset of Dungeons and Dragons. Can be done better on musetouched Aasimar. I'd take it for solo or if I didn't have a bard with dirge. Imp. Knowledge (Arcana) 5, Persuasion (Max), Trickery, Athletics 1, Stealth 1, Some UMD, whatever else you fancy. Basically you will be a level behind but your sneak attacks with Scorching Ray and Hellfire Ray/Desintegrate will do insane damage. Scorching ray is only any good from lvl8 for you. 5/18/14/12/9/19 if not. Hey thanks for the tips. Stacks AC high. There are a lot of classes to choose from in Pathfinder: Kingmaker but some offer more than others. Strong all game long. Scimitars are a viable alternative. Buff. Has some DR so won’t drop dead unless focused. That is the most damage you can squeeze out of AT. However, if you select a domain it seems that you cannot take a pet an the build says to take a leopard. Don't forget you have spontaneous summoning. Level 14 Did you think wall is a bit too cheesy? Most enemies will never hit you unless you are paralyzed or otherwise denied dex/dodge bonus to armor. It uses Charisma for spellcasting, not Intelligence like a standard Magus. If you're close enough in combat for either to be important, you haven't yet learned the importance of 1) Expeditious Retreat, 2) Mirror Image, 3) Blur/Displacement, and 4) Dimension Door .

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